Game design

Results: 1977



#Item
231Auction theory / Game theory / Auctions / Mechanism design / First-price sealed-bid auction / Vickrey auction / Price of anarchy / Auction / Nash equilibrium / Valuation / Sequential auction / Generalized second-price auction

CS364B: Frontiers in Mechanism Design Lecture #16: The Price of Anarchy in First-Price Auctions ∗ Tim Roughgarden† February 26, 2014

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Source URL: theory.stanford.edu

Language: English - Date: 2014-04-07 01:02:24
232Auction theory / Auctions / Mechanism design / Game theory / First-price sealed-bid auction / Vickrey auction / Auction / Online auction / Revenue equivalence

Shuchi Chawla & Jason Hartline mU.Wisc-Madison Northwestern U. June 5, 2011 Basic question: How should an economic system be designed so that

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Source URL: econ.ece.northwestern.edu

Language: English - Date: 2011-06-06 13:18:25
233Game theory / Auction theory / Mechanism design / Auctions / Vickrey auction / Valuation / Price of anarchy / First-price sealed-bid auction / VickreyClarkeGroves mechanism / Nash equilibrium / VickreyClarkeGroves auction / Strategy

Welfare Guarantees for Combinatorial Auctions with Item Bidding Kshipra Bhawalkar∗ Tim Roughgarden† September 2, 2011

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Source URL: theory.stanford.edu

Language: English - Date: 2012-02-18 00:03:03
234Game theory / Mechanism design / Fair division / Social choice theory / Pareto efficiency / Monotonicity / Resource allocation

Strategy-proof assignment of multiple resources

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Source URL: erlanson.weebly.com

Language: English - Date: 2016-05-25 05:22:11
235Computer graphics / Data modeling / 3D modeling / Computer-aided engineering / Video game design / 3D reconstruction / Visualization

Digital Reconstruction and 4D Presentation through Time Sabry F. El-Hakim∗ Visual Information Technology National Research Council Canada Jean-Franc¸ois Lapointe†

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Source URL: www.cs.dartmouth.edu

Language: English - Date: 2012-09-13 18:23:27
236Edsger W. Dijkstra / Routing algorithms / Graph theory / Game artificial intelligence / Search algorithms / Shortest path problem / Topology / Pathfinding / A* search algorithm / Minimum spanning tree / Visibility graph / Motion planning

Finding Graph Topologies for Feasible Multirobot Motion Planning Pushkar Kolhe Henrik I. Christensen Abstract— In this paper we present a design methodology

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Source URL: www.researchgate.net

Language: English
237Gaming / Behavioral economics / Gamification / Jane McGonigal / Game design / Serious game / Funware / Gabe Zichermann / Gamification of learning

Rethinking Gamification Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape

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Source URL: demo.meson.press

Language: English - Date: 2015-05-27 09:09:57
238Social bookmarking / Collective intelligence / Knowledge representation / Social information processing / Folksonomy / Web annotation / Tag / Filippo Menczer / Human-based computation game / GiveALink.org / Web 2.0

The Chain Model for Social Tagging Game Design Lilian Weng1 1 Rossano Schifanella2

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Source URL: lilianweng.github.io

Language: English - Date: 2015-11-03 14:25:52
239User interface techniques / Virtual reality / Scrolling / Television technology / Video game design / Scrollbar / Digital object identifier / User interface / ANTIC / Web page / Haptic technology / Recommender system

Content-Aware Kinetic Scrolling for Supporting Web Page Navigation Juho Kim1 Amy X. Zhang1

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Source URL: juhokim.com

Language: English - Date: 2014-08-03 01:56:19
240Auction theory / Auctions / Game theory / Mechanism design / Competitive equilibrium / VickreyClarkeGroves auction / Auction / VickreyClarkeGroves mechanism / Multiunit auction / English auction / Vickrey auction / Sequential auction

CS364B: Frontiers in Mechanism Design Lecture #5: The Gross Substitutes Condition∗ Tim Roughgarden† January 22,

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Source URL: theory.stanford.edu

Language: English - Date: 2014-02-04 12:01:46
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